The update introduces a new workflow for subtitles, making it possible to create or edit SubRip (SRT) subtitles directly in the timeline, and to export MP4 files with H.264 compression. Updated 26 October 2023: Autodesk has released Flame 2024.2. Other changes include a redesign of the Keyboard Shortcuts editor, and workflow improvements to Batch, Timeline and Timeline FX. The existing Resize tool has also been updated, streamlining workflow when using it to crop images, and introducing new Adaptive and Scaling Presets modes. The new Metadata Overlay introduced in Flame 2024 has been updated, and is now available in Batch, Batch FX and Modular Keyer. Updates to Metadata Overlay, the Resize tool and the Keyboard Shortcuts editor It’s a significant under-the-hood update, moving Flame to a new graphics architecture: instead of OpenGL, it now uses Vulkan for GPU compute and rendering on Linux, and Metal on macOS.Īccording to users quoted on Autodesk’s blog, “some render times are faster by 50%” on macOS. Updated 2 August 2023: Autodesk has released Flame 2024.1. Projects that include Sparks plugins will still load, but it isn’t possible to edit any of the plugin parameters, although the change should only affect ‘old favourite’ plugins that are no longer in active development: as far as we’re aware, most major Flame plugin developers have already switched to OFX. Native Apple Silicon support and the deprecation of old Sparks pluginsįlame 2024 also becomes the latest Autodesk application with native support for the M1 and M2 processors in current Macs, Maya having got its own native Apple Silicon support in Maya 2024 last month.Īutodesk has also now deprecated the old Sparks API for Flame plugins in favour of OFX. It is also now possible to track paint strokes using the Tracker tool in the Axis tab. Other workflow improvements include an update to Batch’s Paint node, used for paint and touch-up work, reorganising the UI to give more room to the Brush controls and Axis menu. Workflow improvements to Batch’s Paint node The new Start Frame value can be set or used throughout the software, including on media import and export, and in Preferences, the Timeline, Player and Batch. The way that Flame handles the start frames for media has reworked, with the software now using a dedicated value for the start frame, rather than a converted timecode value. Dedicated Start Frames for media now supported throughout Flame
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