2/6/2024 0 Comments Gta 4 common folder backupGroup= not sure exactly what it does but its good to set it with its appropriate group, like if you change the gun to a rocket launching weapon, then change this to group="ROCKET". With this, its best to keep it at BULLET, but if it uses rockets change it to damagetype="EXPLOSIVE". The huge DSR sniper rifle from TBoGT, you may want to leave it DELAYED_HIT so it can keep its explosive properties.ĭamagetype= defines what kind of damage the weapon deals. If its a projectile it would say firetype="PROJECTILE" or if it does not instantly hit the target like sniper rifles its firetype="DELAYED_HIT". This will also shorten the amount of weapons you can have at one time because if the weapon is in the HANDGUN slot, it will replace your current handgun with the modified weapon.įiretype= defines what kind of bullets the weapon fires. If you change it to HANDGUN you can use the weapon inside a car as if it were a handgun, however it depends on the weapon such as shotguns, they will not work. Slot= defines what slot the gun belongs to. It works pretty well for the most part though, all of my posted information is as accurate as I can get it, I will mention whether I know for sure or not when I try to explain it. Modifying the WeaponInfo.xml can cause strange behavior with guns even guns that you didn't directly modify can act out of line. Although the WeaponInfo.xml defines the most useful properties it still has it's limits, for instance you can't change how many bombs your sticky bomb weapon can have at once, but you can change how much damage is done, how much force is applied. This will work for EFLC's WeaponInfo file as well and if you want to join servers where no mods are allowed go into EFLC/TBoGT/common/data or EFLC/TLAD/common/data and ONLY edit those WeaponInfo.xml files NOT the root folder which contains GTA IV's original. The WeaponInfo.xml is located in your GTAIV/common/data, this file defines the weapons' time between shots, its flags, how much ammo it has, how fast it shoots, and just about everything to do with the gun. (The codes don't have accurate spacing so I suggest you find the code in the WeaponInfo.xml instead)
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